Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
نویسندگان
چکیده
Rendering participating media is important to the creation of photorealistic images. Participating has a translucent aspect that comes from light being scattered inside material. For materials with small mean-free-path (mfp), multiple scattering effects dominate. Simulating these computationally intensive, as it requires tracking large number events Existing approaches precompute material and store results in table. During rendering time, this table used compute effects. While methods are faster than explicit computation, they incur higher storage costs. In paper, we present new representation for double uses neural network model. The response all homogeneous encoded into preprocessing step. At run then predict We demonstrate combined Virtual Ray Lights (VRL), although our approach can be integrated other algorithms. Our algorithm implemented on GPU. Double entire space using only 23.6 KB memory. method achieves 50 ms per frame typical scenes provides almost identical reference.
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ژورنال
عنوان ژورنال: IEEE Transactions on Visualization and Computer Graphics
سال: 2021
ISSN: ['1077-2626', '2160-9306', '1941-0506']
DOI: https://doi.org/10.1109/tvcg.2019.2963015